

Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. The mind flayer magically emits psychic energy in a 60-foot cone. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain. ENT: 'Stigma' When Surak's true teachings of logic and emotional discipline were rediscovered in ENT: 'The Forge', 'Kir'Shara' it also rediscovered the knowledge of and cure for Pa'nar Syndrome, which required a corrective meld from a trained. Hit: The target takes 55 (10d10) piercing damage. Untrained attempts to mind meld potentially resulted in a mental condition known as Pa'nar Syndrome. Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the mind flayer. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.Įxtract Brain.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.

The mind flayer has advantage on saving throws against spells and other magical effects. It can innately cast the following spells, requiring no components:ġ/day each: Dominate Monster, Plane Shift (self only) The mind flayer's innate spellcasting ability is Intelligence (spell save DC 15). Languages: Deep Speech, Undercommon, telepathy 120 ft. Senses: darkvision 120 ft., passive Perception 16 As a bonus action, you can communicate telepathically with one willing creature you can see within 120 feet of you. Skills: Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4
